I'm definitely in a game funk. Why is it so hard to make a good freaking game?? I guess because I have really high expectations. Not only do I expect good, smooth gameplay, but a good story as well.
There are so many games that have good gameplay with no story (
Brute Force, for example) that just don't keep my interest. Other games have good stories, but truely crappy gameplay (
Blood Omen 2 or
Fatal Frame) that it's so hard to find games that have a good balance of both.
I start playing something and it just doesn't suck me in.
Medal Of Honor: Frontline is a fine FPS, but I don't care enough to keep trying to get thru a level over and over(as it's also a go back to the beginning of the level and start over if you die) as I know that I'm not going to learn anything at the end of the it all. All I do is kill everyone and go onto the next level.
I think part of my disappointment with games is I just saw a
Filter episode about funniest games. Two great Lucas Arts games were mentioned: the Monkey Island series and
Grim Fandango. They didn't mention
Full Throttle (too old, perhaps?). These were great games. Interesting puzzles, well written, funny and challenging. Now I feel that all games need to do is put you in a well rendered room with a bunch of enemies and you shoot the shit out everything. Which is fine and dandy, but I need motivation: that's why it's still funny to land a plasma gernade on the head of a Grunt and listen to it run around screaming "get it off me, get it off me".
I think that's why most women seem to prefer RPG games over the FPS. I don't really like the gameplay of RPG's, as I prefer to land plasma gernades on Grunt's heads. I like gratitious violence in videogames and I like shooting the shit out of a room of enemies. Just give me a freakin' story.
Is that too much to ask? Lucas Arts: do you hear me? We need more great (non-Star Wars games!!!!